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Everything Naya

Everything Naya

Aug 14, 2010

Welcome to your one stop shop for all things Naya. We’re nearing the end of a three colored era it seems, and we must let go of certain cards that will be missed. But we aren’t here to sulk, we’re here to enjoy to the max one of the best decks in standard – Naya. Naya was always really good and then it got Fauna Shaman, I can safely say it is now great. In fact it’s better than great. I’ll get into discussion of why in the following paragraphs.

Let me begin by saying that Naya is a meta-call deck because it does not have any bad matchups that are truly a huge uphill battle. Baneslayer Angel is probably it’s toughest competition, but let me let you in on a little secret, how many Baneslayer’s are maindecked in standard right now? The answer is darn near 0. Sun Titan has taken her place for good reason in control decks. But that’s great for us! Now we don’t even need removal, which allows us to agro out even harder. We don’t have to have a bunch of cards taking up card slots because we are worried about one card.

I’ve been playing Naya enough against all the Tier 1 and 2 decks now that I feel I’m fully capable of breaking down its matchups. And that’s what I am going to do. But first let me explain a few more things as to why Naya is the best deck in Standard currently. The answer is largely Fauna Shaman. If she goes untouched after a turn 2 or 3 drop you can set up a streamline of Vengevines that no deck can handle. And all this can happen easily by turn 5, and by turn 6 if your opponent isn’t already dead they will be soon. Setting up two or three Vengevines in the graveyard against slower decks like UW control is just too much for them to handle because they have to wait a turn to Day of Judgment. And at that point it’s too late. Worst case you still have cards in your hand and guess what? They are all creatures because Naya runs maybe four non-creature spells. So chances are if you don’t have a Bloodbraid Elf, you’ll be able to get one with Fauna Shaman. Or maybe you were smart and saved some mana dorks you didn’t need to recur Vengevine. See my point about Fauna Shaman?

Naya not only has Fauna Shaman though, it has a ton of other early drops that put pressure quickly. Knight of the Reliquary gets big fast, and with some evasive tech in the deck he can swing through freely or play the control game. All your mana dorks early can create a turn three Vengevine, or turn three Bloodbraid Elf. And I don’t even want to get into the nut cascade draws Bloodbraid can have.

The deck attacks from so many different ways, and has so many toolbox answers in the form of equipment and creatures that there isn’t a dagger to beat Naya except getting some early removal on the one and two drop creatures. And even then it’s still very winnable.

Here are the matchups in order of the hardest to the least hardest. These are all decks I feel are worth considering as competition.

Valakut Ramp Decks:

This matchup is by far the worst for multiple reasons. The deck is so consistent due to its ramping into fatties, and eventually burning you out with Valakut. The struggle here is that they have lightning bolts early which will drastically slow you down. And if you are going slow against a fast deck, you are going to lose. You have to be careful not to overextend mana dorks because I’ve seen a lot of pyroclasm effects and that right there will just lose you the game. Valakut can either destroy creatures with ease (assuming they got out two or three valakuts, which isn’t hard with Primeval) but it can also destroy you… in one shot. And that’s the problem I’ve been running into. For instance your opponent can drop a Siege-Gang Commander for defense on turn four or five. Granted you can swing into it but you most likely aren’t doing damage at this point, then the preceding turn out comes the Primeval. And even if Primeval gets removed (which it won’t because you are playing Naya) you are probably going to take at least 18 next turn. How 18? Well let’s assume they had one Valakut in play and played a Primeval, now they have three. So at this point all they need is a Harrow, Khalni Heart Expedition, or maybe even a Terramorphic Expanse with an Oracle of Mul Daya in play. Ouch. Nothing you can do about it either. The best solution I’ve come up with is Leyline of Sanctity (Thanks to MrScottyMac for that one) and Manabarbs (thanks to my twitter followers on this) but the problem there is your creatures are just going to get board swept easily. So then what? I’m considering sideboarding Whispersilk cloak. Seems terrible, but they are probably down a little life by the time they get going, so at this point Whispersilk can finish them off on a Vengevine or Knight of the Reliquary.

Point of this matchup is beat them as fast as you can or lose.

UW Control:

I put this as the decks second hardest matchup and I’m not fully sure that is true. This matchup is fairly easy given the right hand. A Fauna Shaman Turn two is great because they need to Path to Exile it which allows a turn three Vengevine without a mana dork. So the variations of good hands you can get against UW are really good. Far less mulligans here. However don’t get caught with a hand where you aren’t doing anything until turn three, or even worse turn four. That is a losing battle. The idea here is also beat them down before they can stabilize. Word of advice. DON’T ATTACK PLANESWALKERS! With one exception and that is a Jace, the Mind Sculptor, but only if they are still above 15 life. You can’t let them keep drawing for three or four turns. If they are on a noticeable two turn clock, ignore Jace. Gideon is possibly the biggest problem, but you are going to have to attack him anyways. Oblivion ring out the sideboard is our best option for him.

UW control doesn’t have the early removal that doesn’t benefit you. So a decent starting hand is usually a win here.

Pyromancers Ascension:

Pyromancers Ascension can be a really tough matchup too. If you don’t start fast here it’s unwinnable. Which is the main reason it’s a tough matchup, because to win you need a good hand and you find yourself mulliganing a lot more hands vs this matchup. Similar to Jund early Lightning Bolts are devastating, you really only have a two turn window to stick a Noble or Fauna Shaman, and if you don’t I bet you win about 10% of those games at best. Qasali Pridemage is a champion because he releases that window to win wide open. You can save yourself at least two turns with the presence of Qasali Pridemage. So even if Fauna Shaman can fetch up your solo Qasali, three post sideboard is way smarter. Oblivion Ring is decent and worth siding in at least one of. But can be a dead card. The best tech for this matchup is Bojuka Bog, and it’s so good you only need one to make this matchup much easier. Knight of the Reliquary should ideally hit the board at four life and post sideboard that is usually a win.

Jund:

Jund can either be really easy, or difficult depending on what version your opponent is running. If it’s a removal heavy Jund they stand a very good chance. Early terminate and bolt is devastating. Granted you can create just as many two for ones against Jund, they just seem to have more powerful standalone spells mid game. And please don’t worry about sideboarding Obstinate Baloth. For one Jund isn’t very popular right now, and two, you already are sporting Vengevine which you’d love to discard for free. Not much to say here. Sometimes you can’t agro them out due to Thrinax, so you end up playing a control game. See my list for some good cards vs Jund (Trailblazer Booths).



RDW:

This is also a really touch matchup because of all the removal. But in all honesty your early mana dorks don’t matter quite as much here. A 4/4 Reliquary can save a lot of damage. Basilisk collar and Stoneforge Mystics are by far your best bet. Just work as hard as you can sticking a Fauna to fetch up a Stoneforge. Honestly this should be your goal from the get go. Collar on a Vengevine is your game. I haven’t seen much RDW lately so my sideboard isn’t considering RDW too much. Leyline of Sanctity would be my choice. Dragonsclaw’s aren’t good enough with Leyline of Punishment. And odds are they’ll side them in after a Basilisk Collar (it’s that good).

There are a few remaining decks but I think at this point you should have a good grasp on not only this deck and its matchups. But you should have a good grasp on the meta and the ways each deck is trying to win.

The following will be a video compilation of Naya matchups and some voice-over to give you some of my insights. I will try to add videos to this within the next week to keep the Naya build fresh. The deck will be updated every few days most likely, so keep checking back.

Please leave comments as to any Naya knowledge you have!


Updated list 08/17/10

Write up to come:


I’ll show my sideboarding options in a write up later. But this deck is now fully geared towards the UW, mirror, Valakut, Ascension, and RDW matchups. Which is most of the Tier 1/2 meta.

Update 08/21/10

Twitter follower @dcampa93 had a great idea the other night on MTGO when we were chatting. He was brainstorming and mentioned Silence. It took me but a second to realize that was the answer to the unfavorable Valakut matchup. It really helps our chances games two and three. Here is my updated decklist.

10 comments

  1. themandotcom /

    oh man i don't know why you are only playing 2 Lotus cobras. If you land a turn 2 lotus cobra, you pretty much win the game. Thats the best thing about this deck: you have 8 "I win the game" two drops.

  2. Alright...I'll post this list one more time...lets see if anyone actually looks at it...
    http://deckte.ch/2fZrX

  3. t_kaji /

    so, everything is a tough matchup in your opinion. why are you playing naya then?

  4. peeps_champ /

    I love the Fauna Shaman obsession that has taken over the Standard meta. Between Jace (both incarnations), and survival on a stick, it seems that the post Shards future will revolve around these two cards. I'm not really high on ramp strategies (unless they supplement them with efficient card draw), because of their tendency to peter out once you deal with the big threat they were built towards. I think ramp will stay a player in Standard, but a tier 2 player. I do, however, think now is the time to take advantage of a consistent plan that threatens quickly. Here's my humble opinion for current best decks in Standard:

    Pyromancer's Ascension
    RDW
    Naya Shaman
    U/W Control
    Jund

    Ascension is a lot better than it looks. Time Warp is the most powerful spell that nobody was playing for a long time. Strange that taking an extra turn has been overlooked until Turboland came around. Pyromancer's Ascension just takes the theme, and turns it into actual infinite turns rather than virtual ones. Also, the deck is extraordinarily consistent. All the hand-crafting the deck offers makes those two counters for the deck's namesake pretty easy to hit. Once the counters are on, it's very difficult to lose the game.

    RDW is the best game one deck in Standard. No deck is better, and a lot of decks just lose to turn one Goblin Guide (he is GG after all). Coupled with a remarkable burn suite, this deck trumps just about every Shaman deck. It clocks combo faster than they can set up most of the time, and Guide and friends can smash U/W before they have a chance to set up. Mulitple Hell's Thunder can even circumvent the Wall of Omens problem. Of course, there's games two and three to worry about. Just don't play chaff like Leyline of Punishment (I swear the card literally reads "Reduce your handsize by 1. Do nothing relevant when you play this card.). RDW does exactly what it's supposed to do. Every. Single. Game. Hard to beat that sort of consistency.

    Naya Shaman has been expounded upon by several writers more qualified than myself. Good deck is good. Vengevine chains and card quality are tough to match. The manabase is terrible, but I think Flores may be on the right track with Sylvan Ranger (I'm 100% certain that I want Knight of the Reliquary over Borderland Ranger though).

    U/W control is the best deck to take advantage of the format's best card; Jace, the Mind Sculptor. Add to the equation the Sun Titan baby Jace extravaganza that came from France, and U/W seems positioned to be "the deck." It's been in the running for several months now, and the addition of Mana Leak allows the deck to address it's major problem of getting smashed early. Few decks can beat U/W's card quality late. It just has to get there. Vengevine is public enemy number 2 (because public enemy number 1 is anybody foolish enough to try and out Jace U/W). However, the plethora of good white removal ensures that U/W will be able to hold it's own against any sort of Vengevine assault.

    I think a lot of the reason nobody plays Jund right now is a general boredom. Many people rocked it for months and months, and let's face it, the Titan cycle is fun to play. Fauna Shaman, Vengevine, Bloodbraid shenanigans are fun to play. Mana Leak and Jace are fun to... well, they're just really good. Jund is still very solid, and it has the best removal package available in Standard, so creature decks beware. Also, Bloodbraid Elf is still very good. Jund is no longer the consensus best deck, but the ole girl still has some life in her. As a side note, Jund can effectively use Eldrazi Monument, and that card has killed more people than Gary Ridgeway.

    Side note - So many decks are stone cold to the Monument. There is almost never a time that Monument is bad. Board parity got you down? Dial up 1-800-ELDRAZI, and bash your opponent with the nastiest air force this side of Honolulu. Need to dropkick Elspeth? Call in that air strike so she can taste an Eldrazi blessing. Long story short, the card is nutso.

    Opinions are now done. Thanks for you time.

  5. Arlo Baker /

    smi77y i think you're awesome and your website is great but you write about naya to much.

  6. So what are you siding in/out for the Valakut matchup?

  7. smi77y /

    @mike I side out cunning sparkmage and the basilisk collar so I don't mess up my cascades too bad. Sparkmage does nothing in that matchup unless you are propped with collar and even then you are probably coming out too slow.

    So
    -2 sparkmage
    -1 collar
    -1 sun titan

    For
    +3 silence
    +1 tectonic edge

    You could put in another pridemate for hells if you wanted too.

  8. I was playing a very similar naya list an I found that you actually do need a bit of removal in the main, not for baneslayer but for opposing fauna shamans. I hate playing mirror matches because of the coin flip nature of them, and the naya mirror is one of the worst because there is not a lot of room to out play your opponent... I added a few bolts and 2 journey to nowhere to my list and I think it really helps against other fauna shaman decks, that said it does screw up the deck's cascades a bit so I can't say it's the best version of the deck for sure.... Anyway just a thought

  9. Why don't you try playing Rafiq? Even if it needs blue mana, u have blue generators from birds, hierarch and u could squeeze in a Island to. And if u play against control and they play Spreading Seas then u have your needed Island :) Rafiq is putting a lot of pressure on the opponent.

    Here is my Fauna deck i play: http://deckbox.org/sets/11116

  10. Michael /

    Hey, Just ran across the website and I was reading through the articles and deck lists, and I had a thought. What about running a 1 of kor skyfisher main or SB. You could fetch it up at the end of some vengevine chains, and when you cast it, just bounce it back to your hand and recast it, and rebounce it to your hand. Brings any vengevines back from the grave, and keeps it in your hand to recover from Day, or anything else that might kill 1 or 2 vengevines.

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