Jan 14, 2012
To some peoples surprise, one of my favorite things to do in magic is just play everything on my opponents EOT step. Initially I was trying to find a catch all style deck since the format is so wide open, and after todays PTQ I think it will remain that way. We need good game against Splinter Twin, Affinity, Jund, and Melira decks. When building for modern you want to start with these, less so Melira but I faced it twice today and I believe 1 top 8ed the PTQ. Beyond that you need to be prepared for combo, aggro, and a multitude of rogue decks.
There are many reason for the card choices I made. I wanted to model this deck after the Faeries of old, although I wasn’t around during that time and we lack Bitterblossom. I wanted a way to deal with Delver decks and fast green decks as well as a way to answer many other cards and decks. The best removal turn 1 is always red, but the big draw to blue and red was Blood Moon. It completely locks down Jund, Melira, UW variants, UB variants, Zoo, Combo. It’s clearly the most powerful card in the deck despite having to live in the sideboard. I didn’t need as many double Negative’s because Blood Moon is so good against Jund. Dismember helps deal with Spellskite’s when facing Twin decks.
Another thing you may notice is there isn’t all that many instants and sorceries compared to other Delver decks. But by having aggressive flyers despite that it’s not often we need him to flip before turns 3-4, although turn 2 flips are probably a 75+ win percentage. Affinity is a deck that would normally prey on U based decks that can’t deal with a ton of permanents, and this is the other reason I ended up in red. Affinity was beating all my other ideas. 3 Grudge and 3 Firespout in the board are a huge blowout against Affinity, and it’s still a winnable game 1 with the 6 removal spells and interaction the deck provides.
This deck is one of my better ones in a long time (since MBI) but I will be posting a lot more info so keep coming back for videos and sideboard strategy.
If you want to change a few cards the slots I feel can be moved around based on meta or personal preference are
-1 Sword of Fire and Ice
-2 Repeal
Depends on your meta but I’d probably want more counterspells in place of Repeal if you aren’t a fan, but bounce is sometimes needed, such as dealing with a Goyf that is out of bolt range. The sword is very very strong although it slightly lowers your delver change and you may want more counters there. And if you are feeling greedy the deck is set up to play 23 land without having too many mana screw games.
"UR Fae"
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Doesn't this deck just really want Tarmogoyf?
If you already have pestermite would it be so bad to maybe include a mister splinter twin, it also gives value enchanted on spellstutter but that is probably too cute compared to just winning the game.
miser*
My original list did that and it was too cute and often a dead card.
Why no mistbind clique?
Not quite enough Faeries. I felt I was getting blown out a lot even just by having 1 (one of my original lists).
Volcanic Fallout is starting to look better and better since P-Fire was banned.
If the mana permits it, I'd totally run Volcanic Fallout in the sideboard. I ran three mainboard in a UR build last week at a PTQ and it was relevant all day long. takes out the usuals, deals with Geist of Saint Taft, pings PWs, packs that extra 2 damage. All at instant speed.
HOWEVER, it kind of sucks that Fallout relatively counter-productive with your average creature size.